Have a problem in your RPG group? Need ideas or gaming advice? Just want to say hello?
Sometimes games and sessions can become stale and monotonous. All the skill checks, hacking and slashing through enemies that don't measure up to min-maxed characters— you name it, sometimes you'll get bored with it. So how can you create a challenge without creating an arms race? Today's GM Tip is all about showing you how you can make simple puzzles that seem challenging. Sometimes just by making a simple puzzle seem complicated, it can stump your players for a period of time. The best part, characters can still use their rolls to aid them, but there is no auto-success. What this means is that you aren't trying to blunt off the head of a nuke (somewhat pointless). Let's dive right into a quick puzzle and so you can get a better idea. Primary Wall of Force Puzzle Primary Wall of Force RPG Puzzle This puzzle works at any level. The puzzle itself is a made up of six different magic items (one for each color and symbol). Doesn't seem so scar...
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