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Showing posts from June, 2016

Piezoelectric Golem CR 3

The piezoelectric golem found below is compatible with The Pathfinder Roleplaying Game. 
Why no picture? Well, drawing is not my forte. Though I could find free artwork or ask an artist for a free submission, I would much rather pay an artist for their work. Please consider becoming a patron and supporting me on my Patreon. The donations will be used solely for upgrading my site as well as being able to pay professionals for their contributions.

And no. The name is not a play on Paizo. I am a huge science nerd. Like almost as big as Donald Trump's ego huge.
This mechanical, human-shaped figure moves in perfect rhythm. Occasional sparks jolt from softly humming crystals embedded throughout its frame.
Piezoelectric Golem CR 3
XP 800
N Medium construct
Init+0;Sensesdarkvision 60 ft., low-light vision; Perception +0
----- Defense -----
AC15, touch 10, flat-footed 15 (+0 Dex, +5 natural)
hp42 (4d10+20)
DR5/magic;Immuneconstruct traits, magic;
----- Offense -----
Speed30 ft.

We Be Dragons (Product Review)

Dragon PCs Greatest Dilemma : Power or Adventure?  Today's RPG product review is on Zenith Games’ We Be Dragons adventure compatible with the Pathfinder Roleplaying Game. (No affiliate links with this review. Crazy, right?)

When I first saw this title by Jeff Gomez, I was expecting something along the lines of Paizo’s We Be Goblins series. I was very pleasantly surprised from the start. Fight or Flight?Trying to avoid spoilers here. The adventure is that good. To be honest, anything with a dragon or a phoenix puts me in a good mood.
The module is roughly ten pages adventure and eleven pages about the new dragons and some mechanics reminders. Digging into the heart of this story, the players run wyrmlings of vastly different types and attitudes selected from the nine new dragons presented or from a suggested list of similar CR appropriate dragons. Luckily for the players and the GM, there is a note that the family bonds shared by these dragons and their adopted father rises above all e…

Ultimate Intrigue (Product Review)

What is the Ultimate Intrigue? Today's RPG product review is on Paizo’s Ultimate Intrigue for the Pathfinder Roleplaying Game. [This post contains affiliate links]
The most intriguing part of Ultimate Intrigue is whether Paizo intended for GMs to decide upon their own mechanics or save it for another book.
When it comes to Chapter 3: Mastering Intrigue, the reader meets pages and pages of advice on how to handle different elements of intrigue: heists, social and political influence, a reoccurring nemesis, etc. This is all great, and we do get the start of some real sound mechanics, but then… well… take the section on Pursuit. The section starts off great. We read the set-up for a new way to accomplish a long-term pursuit instead of a quick chase. Quickly, however, the reader is left wondering if Paizo lost their quarry in the pursuit from too many failed advantage checks. The sample advantages listed are great ideas, but kind of just hand wave the DCs for the GM to determine. Not a …

June Giveaway!

Wednesday featured my first product review for the site, Rory's Story Cubes. If you haven't had a chance to read it, you really should.

For the month of June, I will be giving away a set of Rory's Story Cubes. To earn your chance to win, all you have to do is subscribe to The DM Doctor's emails. Yep, that's all.

In addition to the Story Cubes, I will be reviewing Ultimate Intriguenext Wednesday (you can read it here) followed by some products for Purple Duck Games the following four weeks. If you enjoy the product reviews, let me know!

My Patreon went live last week! If you enjoy my reviews, advice, and free resources, then please consider supporting my efforts. All the funds donated will be directed at upgrades for the site, launching video series, and of course, purchasing the products for the giveaways. My first Patreon goal is set for just $5. As a special thank you, I will have a second giveaway for the month that goal is reached. Whichever week pledges reach $5…

Rory's Story Cubes (Product Review)

The Perfect Aide for Beating Writer's Block Today's RPG product review is on Rory's Story Cubes. (You can visit the company's Home Page here). [This post contains affiliate links]
"Now wait a minute! These aren't an RPG product," I am sure some of you are thinking already.

You're right. These were made as solitaire/party game.  Rory's Story Cubes were designed to be a story-telling board game for 1-12 players. There are 9 d6s with a total of 54 different images. The Story Cubes are a multi-award winning product, including Dr. Toy "10 Best Games Winner." There are many different ways to play this game, and I am sure you will find more information on board game review sites (such as
So... how do these relate to RPGs and Writer's Block? (Review & Usage Notes)Rory's Story Cubes make a claim that there are over 10 million combinations. Let me do some quick math... and I…

Primary Wall of Force Puzzle (Answered)

or... The Long Over Due Answer... So, three months ago I put up a puzzle for the masses to work out. The Primary Wall of Force Puzzle used the three primary colors (of pigment: blue, red, yellow) as well as the three most basic shapes people learn (circle, square, triangle). In addition to these simple concepts, a combination of levers and walls of force-esque effects to create a simple yet complicated puzzle.
A few brave souls out there tried their hand at solving the puzzle. Some were very close, pretty much solving it the same way I envisioned a party of adventures, while others assumed there was no answer. So what is the answer?
Well, there are quite a few ways actually. I'll just list the two most pertinent ones so that there is room for creative juices.
The first way (or, the way it would most likely be solved by a party), is to just have one party member elected to cross the walls as they are dropped and placed back up. Simply put, the other party members man the levers an…
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