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How to Make a Good Story (A Hero's Journey) - So You Think You Can GM? (GM Tips Part VI)

The Art of Storytelling (The Hero’s Journey) (Post may contain affiliate links). How do you make a good story for your adventure? Your campaign? Do you have great original ideas, but players get bored before they ever reach them? Whether you are a novelist or just a guy wanting to make his own adventures for his group, you need to understand what makes a good story. Gotcha covered. Today’s GM Tip is on storytelling (or more accurately: story-crafting). You can read Part V here. The art of storytelling has gone on longer than recorded history. Before there was writing language, stories were told over and over again. Think Beowulf . Telling a good story is less amount showmanship and originality, and more about following different formulas. Wait, what? Formulas >>> originality? That can’t be true. Well, it is. Get over it. I know that it seems a bit contrary, but stay with me. No matter how original your idea, no matter what “new spin” you thin...
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