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Showing posts from August, 2015

Iron Pellet Grenade Trap

Have you ever wondered how to make a new trap. There are a bunch of traps out there and different tables. But how do you make your own? How about I walk you through making a trap for The Pathfinder Roleplaying Game (but you can use for other RPGs).

This one will be featured in August's Monthly Free Adventure compatible with The Pathfinder Roleplaying Game. You know, the one we are working on together (and don't think I forgot about that).

Iron Pellet Grenade Trap CR 5
XP 1,600

Type mechanical; Perception DC 26; Disable Device DC 26

EFFECTS
Trigger touch; Reset none

Effect mechanism lights and drops an iron pellet grenade onto the floor (Iron Pellet Grenade, 1d6 bludgeoning damage, 1d6 piercing damage, and 1d6 fire damage, DC 15 Reflex save for half damage);  onset delay (1d3 rounds); multiple targets (all targets in a 10-ft.-radius burst)

Cost 2500 gp
Craft (Traps) DC 20

So, how did I build this? Well, using the rules from our handy rule books (You will find this information in 'T…

RPG Superstar Season 9 Announced

Want to show off your RPG design skills? Me too!
Paizo's RPG Superstar Season 9 was announced over the weekend at Gen Con. I was not one of the fortunate ones to be there, but read leaks from people that were in attendance. Paizo does have the current rules and information up, so go take a look at get to work!
My previous two submissions were designs where I tried to meet what I thought the crowds wanted based on comments. I took each a bit too far in the extreme, so this year I hope to find a good balance. I am testing out a couple of ideas right now. Hopefully, I will be able to make something that appeases more of the crowds this year.
If things don't fair well this year, I will finally be looking into getting a pit crew together (many of the tops pics each year are from people with a good crew). A good crew could easily sort out any issues you have with your design before submitting, so you might want to gather yourself one as well.
Now, let's get to work!
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