Gms, are your players losing focus? Do you struggle to keep them invested in the story? Do they like to run rampant for no reason at all? How do I keep them on track (mostly)? Simple: Rewards. One of the easiest things you can do is to simply award "story experience points" to you players. I have known a few DMs and GMs to do so while others stick to only CR-based experience points. Both ways to play are fine, but if you need that extra little push to keep your players on track, reward them for it. This push tends to encourage players to not just seek out the nearest monster or lair. With additional points being handed out, the players are less likely to spend an entire session grinding out experience points. So how do you award the players? Well, there are many ways to hand out the story-based experience points. I like to stick to a rule of " if it advances or evolves the story-line/plot, then reward the party ." These awards can range from maybe ju...